On the other hand, there is a set of tools that are very similar regarding their functionality and goal, as they provide the user with card templates from existing games, like Magic the gathering or Yu-Gi-Oh! The information is not always available in the screen, which makes hard to figure out how your decks are looking in order to iterate.The whole interface is out of date, there are tons of buttons and options that require time to learn.At the end, the project is developed using code, which makes harder to achieve specific results and is not trivial for the average user.Lack of digital integrations: project structure does not support version control (repository) for collaborating with others nor digital testing (e.g.There are no custom templates or blueprints that we could use to define the cards layout of our different sets, so we can make changes that are applied to all these cards at once.Preview and print your cards in a easy way.Handling of several decks as projects inside the application.Flexibility and fast edition of the cards, thanks to the visual editor and the excel where all the data is located.
How to create your own game for pc code#
After that, we need to add a bit of code (although there is a guide available, but it has 175 pages!) for being able to start creating our cards.ĭuring our test using nanDECK, we reach the following conclusions: This last fact it’s important, as we will need first to set up this excel with the fields, texts and links to our images to start editing our cards. Visual editor: here we can set up our cards by adding images and texts, with the support of the project excel file, where we will store all the cards data for linking it later with different areas.nanDECK main screen: where we will configure our project, preview our cards, handling decks and printing projects.Let’s start with one of the most powerful ones: nanDECK, since this tool allows you to create different decks of cards with custom layouts composed of images, texts, icons, polygons, etc.įor creating our deck of cards, we will use mainly two screens: Those tools have very different feature sets and goals, so depending on what your project is about you will find this or that more useful. There are several options when searching for “how to make a card game”, “design card game” or “card creation tool” at Google, but most of them are not oriented to games and there are several tools for doing it, so we ended up testing them and creating Card Creator later. A never-ending barrage of enemies overwhelms the player with adrenaline instead, while combat that requires careful tactical planning can distract the player from the emotional atmosphere.“I’m going to create my own Card Game!… but how?” For example, a suspenseful horror game thrives on stretches of empty exploration punctuated by surprise attacks. Match the gameplay, style, and setting.Place light sources along the main path to encourage players to follow it, and keep the side paths or less important areas dim. Space them close together for adrenaline and excitement, or farther apart for a more relaxed atmosphere. Add challenges and benefits (items) along this path. Decide on the basic path the player will most often take through the area.Start with a simple level showcasing typical gameplay, following this basic guideline for genres that involve traveling through environments: Level design - which may involve a literal "level 1," an area the player can explore, or the next round of a fighting game - will test some skills unrelated to programming.